A Canadian freelance UX writer specializing in mobile games.
I write for studios who need English copy that sounds real good — not localized into it.
Before this, I worked as a Benefits Analyst — translating dense insurance policy language into something a person could actually understand and act on. That's most of what UX writing for games is too: taking something complicated (a mechanic, a mission , a payment flow) and saying it in a way that doesn't require a second read.
I want players to feel capable, not confused. I also want the copy to match your brand's voice instead of something generic (boring).
Currently open to project-based freelance work and full-time roles with teams who take their words seriously.