I write for studios who need English copy that sounds real good — not localized into it.

Before this, I worked as a Benefits Analyst — translating dense insurance policy language into something a person could actually understand and act on. That's most of what UX writing for games is too: taking something complicated (a mechanic, a mission , a payment flow) and saying it in a way that doesn't require a second read.

I want players to feel capable, not confused. I also want the copy to match your brand's voice instead of something generic (boring).

Currently open to project-based freelance work and full-time roles with teams who take their words seriously.

Based in Canada, remote-friendly
Focus Indie & Asian studios targeting Western markets
Background Benefits Analyst → UX Writer
Response Within 48 hours
Let’s See If We’re a Fit